Tarot Mystery
Tarot Mystery | |
---|---|
![]() Cover art | |
Developer(s) | Ukiyotei |
Publisher(s) | Visit[1] |
Composer(s) | Yasuaki Fujita[2] |
Platform(s) | Super Famicom[1] |
Release | |
Genre(s) | Non-game |
Mode(s) | Single-player |
Tarot Mystery (タロットミステリー)[3] is a Super Famicom title that revolves around tarot divination and answering questions in Japanese. This video game would become Yasuaki Fujita's final project as a composer for Super Famicom video games.[2]
Features
[edit]![](http://upload.wikimedia.org/wikipedia/en/thumb/e/e4/TarotMysterySFCVideoGame.jpg/220px-TarotMysterySFCVideoGame.jpg)
The title is considered to be a simulation of a Tarot reading. The title was not released in North America or Europe. Users ask questions and look at cards. The cards used in the game are from the classic Rider–Waite deck, illustrated by Pamela Colman Smith.
Each reading consists of a Celtic cross where 12 cards are picked by the person being read. These cards will tell about the player's past, present, and future via on-screen text. The game automatically reads the person's fortune. Once the cards are dealt, each card deals with different issues in the player's future. They are: current situation, issues, awareness, subconscious, past problems, future, present position, environment, hope, and result.[4]
Reception
[edit]On release, Famicom Tsūshin scored the Neo Geo version of the game a 20 out of 40.[5]
See also
[edit]- House of Tarot 1991 Sega video game
- Taboo: The Sixth Sense 1989 Nintendo video game
References
[edit]- ^ a b c "Release information". GameFAQs. Retrieved 2008-06-24.
- ^ a b "Composer information" (in Japanese). Yasuaki Fujita's web site. Archived from the original on 2016-04-10. Retrieved 2012-10-03.
- ^ "Japanese title". SuperFamicom.org. Retrieved 2012-07-28.
- ^ "Analysis of game" (in Japanese). Daily-Gamer (archived). 2007-12-17. Archived from the original on 2007-12-17. Retrieved 2009-09-20.
- ^ NEW GAMES CROSS REVIEW: タロットミステリー. Weekly Famicom Tsūshin. No.333. Pg.31. 5 May 1995.